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TouchTherm

Building Multimodal Digital Twins of Objects for Tactile and Thermal Rendering
Anonymous Authors
Under double-anonymous review
TouchTherm overview: real object, multimodal object asset, and simulator queries
TouchTherm constructs simulation-ready object assets that combine object-scale geometry, contact-aligned tactile micro-geometry, and dynamic thermal fields for multimodal sensory rendering.

TouchTherm converts real objects into reusable multimodal simulation assets by combining coarse collision geometry, registered tactile micro-height fields, and an object-specific dynamic thermal field.

Overview

Abstract

Robotic simulation and virtual reality increasingly require object assets that capture not only visual geometry, but also the physical cues underlying tactile and thermal interaction. However, existing 3D datasets and reconstruction methods primarily represent object-scale geometry and visual appearance, overlooking the microscale surface structure needed for high-fidelity haptic rendering and the transient temperature dynamics required for temperature-aware interaction. We present TouchTherm, a framework for constructing simulation-ready visuo-tactile-thermal object assets from real-world objects.

For visual and tactile reconstruction, we combine a high-fidelity handheld structured-light scanner with multiview normal maps obtained from photometric stereo. The normal maps are registered to the scanned geometry and transformed into tangent space to recover local micro-height fields, which are queried by an optical tactile renderer, while the coarse mesh handles collision detection. For thermal reconstruction, we capture synchronized multiview infrared videos of natural cooling following controlled heating and reconstruct a physics-regularized dynamic thermal field. These representations are integrated with the visual geometry into a unified, simulator-ready object asset.

Experiments on 20 objects show that the reconstructed micro-height fields preserve dominant surface structures and recover higher-frequency details beyond the coarse geometry, while the dynamic thermal fields achieve held-out surface-temperature MAEs of 0.465 ◦C and 0.592 ◦C at 30 s and 45 s, respectively. The resulting tactile assets enable high-fidelity tactile simulation, including synthetic-to-real object recognition from tactile sensor observations, while a glove-based VR system demonstrates spatially and temporally varying thermal feedback. These results highlight the potential of TouchTherm for multimodal sensory simulation and temperature-aware virtual interaction.

Paper Overview

Video

An overview of the TouchTherm pipeline, multimodal object reconstruction, tactile and thermal evaluation, and downstream applications.

Full project video covering acquisition, reconstruction, multimodal simulation, evaluation, and applications.
Contributions

What TouchTherm Provides

A unified object-level representation for visual geometry, tactile micro-geometry, and dynamic surface temperature.

01

Multimodal Object Twins

Registered visual geometry, tactile micro-height fields, and dynamic thermal fields within a shared object frame.

02

Tactile Rendering

Contact-conditioned optical tactile rendering from reconstructed micro-height fields while preserving a coarse collision mesh.

03

Dynamic Thermal Field

Object-specific surface-temperature dynamics reconstructed from multiview infrared cooling observations.

04

Validation & Applications

Evaluation on 20 objects together with synthetic-to-real tactile recognition and wearable thermal feedback in VR.

Reconstruction Pipeline

Method

The acquisition streams are registered to a common object frame, where tactile micro-geometry and dynamic thermal fields are reconstructed in two complementary branches.

Object Geometry

Structured-light scanning provides the metric object mesh used for visual rendering and coarse collision geometry.

Tactile Micro-Geometry

Photometric-stereo normal maps are registered to the mesh and converted into local tangent-space micro-height fields for tactile rendering.

Dynamic Thermal Field

Multiview infrared cooling observations are fused on the surface and used to identify object-specific thermal dynamics for runtime rollout.

Hardware Acquisition

We acquire metric object geometry, multi-view surface-normal observations, and dynamic thermal measurements using three complementary sensing setups.

Structured-Light Scanning

An EinScan Pro 2X V2 structured-light scanner captures the metric object geometry used for visual rendering and coarse collision.

Multi-View Photometric Stereo

A fixed smartphone captures each viewpoint under multiple illumination directions, providing image stacks for surface-normal estimation.

Multi-View Thermal Imaging

Multiple infrared cameras record the spatially varying cooling process following controlled thermal excitation.

Videos play automatically without audio and loop continuously to illustrate the acquisition procedures.
TouchTherm reconstruction pipeline
TouchTherm reconstruction pipeline: hardware acquisition, tactile micro-height reconstruction, dynamic thermal-field reconstruction, and the resulting multimodal object assets.
Dataset

20 Multimodal Object Assets

The collection spans flat, curved, cylindrical, and free-form geometries together with smooth, granular, embossed, and anisotropic surface structures.

20
Real Objects
Reconstructed as aligned multimodal assets
3
Modal Components
Geometry · Tactile · Thermal
5–7
Typical Normal Views
For three-dimensional objects
12
Views for Complex Shapes
Maximum used in the current collection
Twenty real objects used to construct TouchTherm multimodal assets
Overview of the 20 real objects used in our dataset. The collection spans diverse object geometries, materials, and surface-relief patterns.
Evaluation

Results

We evaluate tactile appearance, dynamic thermal prediction, and the downstream utility of the reconstructed multimodal assets.

Tactile Appearance Evaluation and Ablation

Real–Sim tactile acquisition, appearance evaluation, and micro-geometry ablation across the reconstructed object assets.

Tactile Appearance

Real-to-Simulation Tactile Rendering

Across 20 objects, matched real and simulated GelSight observations preserve dominant surface structures and contact-scale patterns beyond what is available from coarse geometry alone.

The proposed PnP-based metric surface sampling and tangent-space reconstruction also achieves the strongest performance in the tactile ablation.

0.0712 Real–Sim G-SSIM
0.0775 Real–Sim HF-NCC
0.0701 Ours · Ablation G-SSIM
0.0911 Ours · Ablation HF-NCC

Tactile Evaluation Setup

We collect real tactile observations using a GelSight Mini and reproduce corresponding approach-and-press procedures in Isaac Sim before evaluating Real–Sim tactile appearance.

Real Object Pressing with GelSight

12 representative real-object pressing sequences using a GelSight Mini.

Simulated Object Pressing in Isaac Sim

6 representative simulated approach-and-press sequences using the reconstructed object assets.

Real–Sim Tactile Appearance

Real-to-simulation tactile comparison across twenty objects
Real-to-simulation tactile appearance comparison across 20 objects under approximately matched contact regions and sensor configurations.

Tactile Micro-Geometry Ablation

Tactile micro-geometry ablation
Comparison of real tactile observations with coarse geometry, image-space height reconstruction, and our registered tangent-space micro-height reconstruction.

Dynamic Thermal Evaluation

Dynamic surface-temperature reconstruction and held-out long-horizon thermal rollout evaluation.

Dynamic Thermal Field

Long-Horizon Temperature Prediction

The reconstructed temperature fields preserve both global cooling behavior and spatial temperature patterns over held-out future frames.

Surface MAE remains below 0.6 °C at the reported 30 s and 45 s prediction horizons.

0.465 °C Surface MAE · 30 s
0.592 °C Surface MAE · 45 s
0.793 Hotspot F1 · 30 s
0.708 Hotspot F1 · 45 s

Dynamic Thermal Rollout

Reference and reconstructed thermal evolution over time. The reconstructed temperature fields preserve the dominant spatial temperature patterns throughout the rollout.

Interactive Thermal Simulation

Move the heat source over the reconstructed object surface or position it independently along the X, Y, and Z axes to explore the real-time thermal evolution.

Browser-based interactive heat-source simulation using the reconstructed object geometry and learned thermal parameters. Open the simulator in full screen.
Downstream Utility

Applications

Beyond reconstruction quality, we evaluate whether the assets provide useful signals for perception and immersive interaction.

Synthetic-to-Real Tactile Recognition

A ResNet-18 trained only on simulated GelSight observations transfers more effectively to real tactile images when using TouchTherm micro-geometry than coarse geometry alone.

34.0% Top-1
vs. 20.0%
63.0% Top-3
vs. 35.0%
29.3% Macro-F1
vs. 13.4%

Thermal Feedback in VR

A wearable thermal-feedback platform demonstrates spatially and temporally varying thermal cues reconstructed from the object-level dynamic thermal field.

10 Participants
6.30 / 7 Visual–thermal consistency
6.40 / 7 Wearing comfort

VR Thermal Interaction Demo

Demonstration of real-time thermal feedback in VR. The simulated contact temperature is continuously mapped to the wearable thermal device during interaction with the reconstructed dynamic thermal field.
Release

Code & Object Assets

Code, reconstructed object assets, and the simulation pipeline will be released upon acceptance.